Last month I attended the annual Wild Geese War Games meeting, and put on a participation game using my 40mm semi-flats.
Austrian centre deployed on the ridge - Photo by Robbie Roddis |
As often happens, when I am running games I got engrossed in the game, and forgot to take many photos; fortunately some of the other players took some, and also posted them on their own blogs, below are links where you will see more pictures:
https://alystoysoldiers.blogspot.com/2023/06/wild-geese-2023.html
https://scotiaalbion.blogspot.com/2023/06/wild-geese-weeken.html
https://independentwargamesgroup.blogspot.com/2023/06/wild-geese-weekend-2023.html
In addition to my own photos I have pinched some from those blogs.
The Wild Geese weekend is generally 18th century based, and was held on the weekend of 17th & 18th June, 18th June was the date of one of the great battles in history, the Battle of Kolin in 1757 (there might have been another less interesting clash on that date some years later), so nice to play it on the anniversary. For the game I decided to use the Commands and Colors (it's American) board game system, something I often do for my 15mm Napoleonic games. Although the American War of Independence variant 'Tricorne' is available, and would be expected to be suitable for the SYW battles, I find those rules have the feel of large skirmishes rather than major confrontations; so I decided to use the Napoleonic set, with a few amendments I will discuss later.
The Table
First of all I need to make both a thank you and apology to Martyn Cartledge who kindly let me use his terrain for the weekend, even though not attending himself:
- A big thank you for letting me use his 12' x 6' hand made cloth marked out in 180mm (across flats) hexes, and matching MDF hills & woods. Clearly I could not have staged the game without the hex terrain to play on.
- An apology for using the cloth the wrong way up, both sides are green and marked in hexes, however not realising that at the time I opened the cloth, I saw the hexes on green and laid it out. Only on packing away did I realise that the other side was a much better colour match for the hills - and the hexes were more neatly drawn, so the lack of fit visible on the photos would not have occurred. I later discovered I was playing on an early test run!
One of the 40mm test games with the cloth the right way up - a much nicer green! |
The Armies
With the board sketched out (it took a few test games using my 15mm armies to arrive at the one shown) it came to deciding on the armies - when playing C&C only one unit can occupy a hex, so this set the scale of the game.
The majority of the Prussian infantry was strung out in column of march along the Kaiserstrasse, with a few battalions of grenadiers (3?) marching in parallel, and cavalry in advance and behind; the game scale was therefore determined by the 18 hex length of the Kaiserstrasse. For playability I decided to allocate 4 hexes at the front to give Zieten's hussars space to manoeuvre, and two hexes at the rear for Penavaire's cuirassiers, leaving 12 hexes for the infantry.
According to Kronoskaff there were 33 Prussian battalions present, and after allowing for say 3 battalions off road that left 30 on the road, so each game 'regiment' would represent about 2.5 battalions, so in the game there were 13 infantry 'regiments'; 12 on the road and one off. According to Duffy there were 19,500 Prussian infantry present, so each regiment on the table represented about 1500 men. Based on the order of battle, the Prussian infantry was represented as follows:
- 1 Regiment of Guards (Gd)
- 6 Regiments of Musketeers (M)
- 3 Regiments of Fusiliers (F)
- 3 'Regiments' of Grenadiers (G) - I know they did not have regiments!
Prussian
- 1 Regiment of Guards (Gd)
- 3 'Regiments' of Grenadiers (G)
- 6 Regiments of Musketeers (M)
- 3 Regiments of Fusiliers (F)
- 5 Regiments of Cuirassiers (C)
- 3 Regiments of Dragoons (D)
- 4 Regiments of Hussars (H)
- 2 Batteries of Artillery (I ignored the masses of battalion guns)
Prussians marching along the Kaiserstrasse, they would have looked better in column of march but it takes time to deploy them - photo by Aly Morrison |
Austrian
- 1 'Regiment' of Grenadiers (G)
- 18 Regiments of Fusiliers (-)
- 2 Regiments of Grenz (Gz)
- 4 Regiments of Cuirassiers (C)
- 1 Regiment of Horse Grenadiers (HG)
- 4 Regiments of Dragoons (D)
- 5 Regiments of Hussars (H)
- 4 Batteries of Artillery
Austrians lining the ridge, with reserves marching to meet the Prussian outflanking move - photo by Aly Morrison |
The Rules
- Infantry facing matters - at the end of movement the infantry unit must face one of the sides or points of the hex.
- Infantry attacked frontally (not rear 2/3 hexes) by cavalry always melee first (including cavalry breakthrough moves), and the cavalry can NEVER ignore flags.
- Cuirassiers do not get additional resistance against musketry.
- Artillery - no firing overhead or combined arms unless gun is supporting an adjacent infantry unit.
- Epic March Move (3 stars on card), can be used in any sector to move troops which spend their entire move in the back two rows of the table - to allow lateral movement.
- Troops which spend their entire move on the road may increase their normal move an additional hex.
How did it Play?
Cavalry engaged on Austrian right - photo by Aly Morrison |
A tremendous effort Steve. I really enjoyed the game, so much so I played it twice. Brilliant, and well done.
ReplyDeleteI'm glad you enjoyed it - thanks for the photos.
DeleteIt was a great weekend and a lovely looking game, even if I didn't get a chance to play! Good to see you again and roll on next year.
ReplyDeleteIt was a very enjoyable game and weekend…
ReplyDeleteThank you for all the work you put into it.
Here’s to the next one.
All the best. Aly
This looks like it was an amazing game. I'm impressed with how many units you've cast and painted, but it made me wonder, how do you transport these guys? What about storage? There's got to be quite a bit of weight there!
ReplyDeleteI store and transport them in Really Useful Boxes.
DeleteI keep them on their movement trays, 5 of which will sit in each box.
Infantry just fit in 4L boxes, the standards are sometimes a bit high so need tilting over.
My cavalry are in 9L boxes for the height, however there is a new tall lid which might work OK on the 4L box.
In the base of the boxes I use some of the anti-slip material used for cutlery draws.
Not perfect, as they do sometimes slide/tilt over, however with the high gloss finish they are pretty tough.
Also, there is metal sheet in the movement trays and magnetic sheet on the underside of the figures. This is not enough to fully hold the figures into the the movement trays, but does make them a little more stable.
DeleteThanks for your response, I'll have to look into these boxes as I'd like to store mine standing as well.
DeleteVery interesting.
ReplyDeleteGood article in MW this month as well.
Neil
Thanks on both counts.
Delete