Pages

Wednesday, 22 April 2015

A game, Salute and an update

Update


Unfortunately there has not been much progress to report on the sculpting and production of the SYW range for the last month or so - hence very few posts.

I'm told that the reason for this is that Prince August are concentrating all of their efforts on upgrading their visitor centre, and their Waterloo game/project. This has delayed putting the Russian moulds into production and sculpting the cavalry - hopefully things will pick up again in the not too distant future.


Salute


If anyone is going down to Salute and wants to have a chat then I will be helping out on the Guilford Courthouse demonstration game on stand GA15.

If you want to see examples of the new range let me know and I will take a few down.


Field of Battle Game


Yesterday evening we had another game with the semi flats at my local wargaming club - they are not the lightest things to cart around!

This was a 'pick-up' game using the 'Field of Battle' (FoB) rules, which are a quicker and simpler version of the 'Piquet' system. The unit sizing and basing are identical to the last game we played using 'Maurice' a few weeks ago; and we tend to use both as takes our fancy.

The forces are based around Prussians and Austrians/Russians, with some friends thrown in as I don't have enough of the new figures finished yet. Both armies had two infantry brigades and a cavalry brigade.

We set up a random terrain and then drew maps for hidden deployment. The Austrians (my good self) massed the infantry in the centre and the cavalry on the left. Opposite this, the Prussians (Greg Chambers) had the infantry brigades widely spaced, with the musketeers and fusiliers in the centre and the grenadier brigade on the right hoping for a flanking move, the cavalry were on the left facing their Austrian counterparts.


After the first few impulses (FoB is card driven not a conventional move system), the Austrian infantry are advancing in the centre and the Prussian (mostly Saxons) grenadiers advancing around the flank in the far distance.











Later on in the game with the Austrians pushing forward in the centre and on their right, and the Prussian grenadiers advancing on the far flank.


Unfortunately for the Prussians; just as the grenadier brigade was about to attack into theAistrian flank, their commanding officer was shot (a 1 on a D12), which held up the advance. (The green markers indicate they are 'out of command' which restricts movement).

The command generated a new officer shortly afterwards (turning a 'Leadership' card), who showed his bravery by almost immediately getting shot as well, A third officer stepped up to the mark later on, but by then the chance had passed as the Austrians and Russians had redeployed to face them.







The Prussian infantry in the centre advanced to meet the Austrian Advance and a general firefight developed. (The smoke indicated that the unit has fired and cannot fire again until a reload card is drawn.) This firefight proved relatively inconclusive.






The really decisive moment occurred when the Austrian cavalry put in their attack on the right flank.........


 ,,,,,,,,were counter charged my the Prussians................


.....and decided to head back to Vienna.


The loss of this cavalry shattered the Austrian army's morale, and shortly afterwards the game ended.

Overall a very enjoyable game (even though I lost), and Field of Battle is well suited for this period, if you haven't tried them give them a go.

As usual comments welcome.


For Rahway................

The Russian grenadiers break through in the centre, in front of them are a battalion of Prussian garrison troops. Give them a soft target to build up their confidence!




Sunday, 5 April 2015

A head count.


After a couple of posts with eye candy, time for something a little duller (but I've added in some photos of Richard's painting to spice up the links from other blogs links - these are painted for the front of the packaging).

The Russians will be out in the next month or so (they have been delayed to try and squeeze in a belly box for the grenadiers), so I thought it a good time to have a look at where we have got to with the provision of heads for the Prussians, Austrians and Russians.

For my own purposes, to see what is missing from the range, I use a spreadsheet showing what headgear and hair various troop types wore. The boxes in the sheet are shaded to show what is already in the moulds, and what else is planned.


The results so far......................


Prussian Infantry


The Prussian 'close order' infantry moulds are all released - the tricorn is quite steep on the front.


As you can see most things are already covered, with just the need to add some heads for the light troops. These are planned to be included in with the moulds for skirmishing troops as discussed in posts back in September.

Austrian & Hungarian Infantry


Again the close order moulds are all released, the tricorns are moulded on a shallow slope at the front to be very distinct from the Prussians.


Again the coverage for the close order troops is pretty much complete.

German Grenadiers


Currently the heads for the grenadiers all have to come out of the Hungarian moulds, and so have their hair in plaits - from what I have read that is probably correct. 

There are however quite a few illustrations around showing German grenadiers in side curls, so it is appreciated that this option might be wanted. Chris has already produced a head with side curls. It was done ready for the 'German' infantry issue (my grenadiers in the post last April have that head), however when it was decided to just produce a single mould for these it could not sensibly be fitted in - so we decided to rely on the Hungarian heads. Austrian horse grenadiers are generally shown in side curls, so we will try and fit one in with the dragoons.

German grenadier officers possibly had side curls and no moustache, however it really is not worth a separate head for this - just trim off the mustache, or don't paint it.

Grenz & Jager

As discussed in posts back in September, it is planned to cover these in future releases.

Russian Infantry


I have listed these as if released, they are sculpted, but are waiting for some finishing touches, however I have not seen the mould listing yet, so cannot say what goes where, The tricorns are at a slope intermediate between the Austrian and Prussian moulds, and could probably be used for some of the Austrian units.


Again the close order infantry is covered pretty well, and the it is planned to put the Pandours in with the grenz when these are released.

Russian Grenadiers


After 1759 Russian grenadiers were ordered to swap the helmet for a tricorn, although I cannot see why any self respecting gamer would want to do such a trade. As present the best match is to use a musketeer head and paint a mustache (I assume they had one?), but a suitable head will soon come along somewhere in the cavalry.


Future Plans

It is good to see that with the addition of the light troops the the headdress for all infantry in these three armies will be covered - that is after all what I originally wanted from this project.

If anyone sees anything missing from, or wrong in the tables, let me know and I will change them and try and get any missing heads included in future moulds. (Please remember that these are only Prussia, Austria and Russia.)

Eventually I would like to continue this exercise to cover infantry and cavalry of all nations, and also torsos, to produce a 'parts list' to assemble all troops in the SYW - but not yet, 

(I actually find a good way of planning is to skim through the Blandord 'Uniforms of the Seven Years War' book and see what can, or cannot, be made with the moulds so far.)

As always comments welcome.