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Tuesday, 24 June 2025

Wild Geese 2025 - Battle of Domstadtl

I was asked for some pictures of recent games, to be quite honest I've not been using the semi-flats much recently, however back in June I put on a game for the meeting of the 'Wild Geese' wargamers at our annual event in Kenilworth.

For something a little different I put on the Combat at Domstadtl, 30th June 1758, which was a raid on a HUGE wagon train - a bit of background from my briefing notes for the players.

Combat at Domstadtl, 30th June 1758

From May 20 1758, Frederick conducted the Siege of Olmütz, by late June resistance was nearing its end, just one last convoy of ammunition should have been enough to finish the siege.

On June 21, a large Prussian supply convoy set off from Troppau under heavy escort. The convoy consisted of some 4,000 wagons of which 818 transporting the vital ammunition. The convoy extended for about 32 km, with an escort in three brigades: vanguard, middle, rear-guard, with sparse pickets in between.

On June 28, Loudon attacked the convoy, however the escort managed to repulse him. To further support the convoy Zieten came from Olmütz with extra troops and Loudon was strengthened by Siskovics with an additional Austrian corps. The forces all converged on 30th June near Domstadtl. At a point where the road went through a pass and over a stream (I represented this as a bridge over a river), at this point Austrians sprang their ambush.

The best description of the battle I could find is on the Kronoskaf website - it's worth a read!

The game was played on a 12' x 6' table, so I placed the 'bridge' at Domstadtl at one end and the village of Altliebe at the other, connected by a road near the middle of the table.

I like to get the troop density about right, based on unit frontages (obviously all the other dimensions are way out). I scaled the battle based on the 3.5 Prussian battalions of infantry and a few hussars attacking Siskovics; which I represented by 3 battalions.


The units in the game are (very) approximately 75% of those present, for example there were 12 Austrian battalions in the battle, 2 grenadier, 6 infantry and 4 grenzer, which I represented with 9 battalions; 
2 grenadier, 4 infantry and 3 grenzer.

The game was played with 4 players, who were sat in alternating corners, with Prussians controlling the two halves of the road, and the Austrians attacking from the south east and north west. In addition to defeating the enemy, the Austrians had to destroy as many wagons as possible, and the Prussians protect them and get as many as possible over the bridge as possible - simple.

Preparation

I had all the Austrian and Prussian troops needed (not the actual regiments, but the right types), however I was just a little short of 40mm wagons. Originally I was just going to use a few token wagons, but in the end megalomania took over and I decided to fill the whole road; so I have over 20!

The wagons themselves are 3D printed with the bodies on a filament printer and the wheels in resin. They are  Napoleonic types, but I decided they would do the job, even though they are obviously wrong, particularly the caissons - I did modify some of the later prints to look a little more in period, overall I was pleased with the result - and the players liked them..


The horses and mounted drivers are cast from the Karoliner range, some with SYW heads, although the wagons should have 4-horse teams I went for 2-horse, as I got fed up of casting horses that I would probably never use again.

The wagon driver on foot is a resin printed 'special', which Chris kindly sculpted for me, unfortunately being semi-flat his arm is a long way from the horse - and resin does not bend!



 How did it play?

We played using a modified version of 'A Gentleman's War', with the card based unit activation system replaced with a simpler one with whole army alternate moves. We played the game 3 times with games taking about 3 hours each. 

As planned the game was absolute mayhem, with units attacking each other and the wagons from all directions. I did not quite get the play balance right as the Prussians won all 3 games, but close enough to be fun.

As usual I forgot to take many photos, so the ones below are mostly pinched from Aly Morrison's blog.



Starting positions




I must paint more grenz!







Safety at last!
Safety at last!






Wednesday, 4 June 2025

SYW range - Progress & Future plans

Back in February 2023 we discussed a list of suggestions for new moulds for inclusion in the SYW range. At that time we noted that PA had produced 34 moulds in 10 years. In the time since then PA have (or are about to) released the British highlanders (3), British infantry (4) and Prussian cuirassiers (4) another 11 moulds, so actually releasing moulds at a slightly faster (or less slow😊) rate. 

Seven Years War in Europe

Central & Eastern  Europe

When I started working with Chris Tubb and Prince August (in 2012!) the initial aim was to produce a range of figures to (allow me to) fight wargames battles in the central European theatre, so primarily the Prussian, Austrian and Russian armies. With figures for these armies, any minor German states etc could be produced from the closest moulds in the major armies.
With the inclusion of my conversions for Austrian (Karoliner) and Prussian (Rossbach) cuirassiers, I produced my Prussian and Austrian armies a few years ago. The Russians are still a future project.

Austrian (& Russian) cuirassiers

The 'missing' Prussian cuirassiers have now been released, so that just leaves the Austrians. There are already some Austrian moulds in the range, however although nice figures, they are way too big to mix with the rest of the castings in the armies, so I don't use them (even though I have some cast & painted).
For my own gaming purposes I have converted Karoliner figures (just a head swap), which do the job nicely.


However this is an important hole in the range. Assuming the new Prussian cuirassier castings come out OK, I think the best way of filling the gap would be to modify the new Prussian figures. I will keep asking for these as it is an important omission.

Artillery in Coats

I've manned all my guns with crews in shirt sleeves, and am quite happy with them - however it would be nice to add a couple of moulds for crew in coats, so I will keep suggesting.

Cossacks

A few Cossack moulds would be nice.

Western Europe

Although my personal interest is in the central theatre, comments on the blog indicated a clear desire for the French and British armies. As a result of this, the project got side tracked and PA produced the French infantry before completing the cavalry and artillery for the central theatre.

With the recent addition of the British highlanders and infantry it is now possible to produce armies for this theatre as well.

Potential future moulds for the European Theatre

So in summary, apart from the figures discussed above, I think that the range for the European theatres is almost complete. Below are listed the remaining moulds which I will continue to suggest PA produce to fill the gaps:
  • Austrian cuirassiers - possibly based on the Prussians (3/4 moulds)
  • Artillery in coats (2 moulds)
  • Standing 'Prussian' infantry command (2 moulds)
  • Cosacks (3/4 moulds?)
  • Pioneers/Civilians (2 moulds?)

Seven Years War in North America

The North American theatre was as important to the British and French as what was happening in Europe. The currently available moulds for the British and French soldiers can be used for their armies regular troops,, however there was also a lot more 'irregular' fighting in that conflict. Plans are therefore underway to produce figures for some of these irregulars, current thinking is:
  • British (Rogers) rangers
  • French militia
  • Native Americans 

As always comments are welcome.